AI Insights · Timothy · October 2022
Top 5 Cannabis Games on Android in the US for Q3 2022
Discover the performance of the top 5 cannabis-themed games on Android in the US during Q3 2022, including trends in downloads, revenue, and active users.
During the third quarter of 2022, cannabis-themed games on the Android platform in the United States saw varied performance in terms of downloads, revenue, and active users. Here's a detailed look at the top 5 games in this category.
Weed Inc: Idle Tycoon from Metamoki experienced a decline in weekly revenue, starting at around $22K and ending the quarter at approximately $12K. Downloads fluctuated significantly, peaking at 12.7K in mid-July before dropping to around 2.6K in mid-September, then rebounding to 6.8K by the end of the quarter. Active users saw a high of 41.2K in mid-July but declined to around 17.7K by late September.
Bud Farm: Idle Tycoon by LDRLY Games saw weekly revenue that mostly hovered around the $50K to $60K range, with a peak of nearly $68K in late August. Downloads steadily increased, reaching 8.6K by the end of August and maintaining a range of 6.7K to 8.5K through September. Active users remained fairly steady, ranging between 30K and 36K throughout the quarter.
Hempire - Plant Growing Game from LBC Studios Inc. showed a steady revenue increase, starting at $19K and ending the quarter at $24K. Downloads fluctuated, peaking at 8.2K in early August before stabilizing around 7K by the end of September. Active users increased from around 9.2K at the start of the quarter to approximately 13.5K by the end.
Weed Factory Idle by Green Panda Games had a consistent download rate, averaging around 2.5K to 3K per week, with a slight dip to 1K in mid-September. Active users peaked at 6.6K in mid-July but gradually declined to around 4.2K by the end of the quarter.
Cheech and Chong Bud Farm by LDRLY Games experienced stable revenue, fluctuating between $21K and $28K. Downloads saw a notable increase, peaking at 4.1K in early September. Active users grew from 7.9K in late June to 9.9K by mid-September, before slightly declining to around 8.7K by the end of the quarter.
The data for these trends is sourced from Sensor Tower, where more in-depth insights can be found.